13 posts categorized "Sampling Drums"

April 11, 2014

BeatTips List of Great Records for Drum Sounds, Vol. 5

Record Gems with Open Drum Sounds

By AMIR SAID (SA'ID)

I'm a strong advocate for using custom drum sounds. And although I have no issue with stock drum sounds (I've used stock drums in the past, and I have no problem with using them in the future) I believe that one of the most effective ways of creating your own style and sound is through the use of your own customized drum sounds.

That being said, I will be compiling an ongoing list—the BeatTips List of Great Records for Drum Sounds—of ALL of the records that I (and many others) have found to be great for drum sounds. For each installment or volume of the list, I will try to post at least five songs. Furthermore, this list will also include those songs that I have studied as a guide for drum pattern arrangements. And it is my hope that the songs on this list well help serve as a guide for those who want to tune the drum sounds that they already have to the sounds showcased on this list.

Finally, although some readers will note that there are some obvious choices that should be on this list, please bear with me, as I will be rolling out this list periodically without, necessarily, any preference to the most well-known "break-beats" (this is not a list of break-beat records). In fact, I suspect some songs on this ongoing list will surprise some of you. But after a "full-listen" of the record, you'll see just why it earned a spot. Still as always, I invite discussion. So any and all suggestions, whether well-known or obscure, are certainly welcome.

The music and videos below are presented here for the purpose of scholarship.

Mike James Kirkland – “Together”

Two different snares, nice tom, closed hat, and kick at the 0:00-0:06 mark. Also, take a listen to the bass line. Listen for how it moves, less complex, like a soft accompaniment. Great modelt/lesson for how to build less complex or "busy" bass parts (support bass) for your beats. And, of course, this is a serious soul joint.


Marva Whitney - “Get Together”

A funk staple and popular cut amongst seasoned collectors. Not just that, the drum sounds on this record are undoubtedly in the drum sound libraries of many early '90s beatmakers. I built a couple of different snares from the snare that I initially sampled off of this cut. At the 0:00-0:06 mark: kick, snare, hi-hat, open hat, and break.


Smoked Sugar – “My Eyes Search a Lonely Room For You”

Far as drum sounds, the only thing to catch on this cut are the toms at the very opening, 0:00-0:02. Still, an introduction to Smoked Sugar is a good thing. Remember, all music is a gateway to more music.


Lafayette Afro Rock Band – “Hihache”

For its opening break, this Lafyette Afro Rock Band cut is one of the most well-known breaks amongst funk aficionados and vinyl collectors. The break itself has been sampled a lot, and has shown up in a number of songs over the past 20 or so years. But take the break apart, and what you have is a true drummer’s delight—19 seconds of open drum-hits! At the 0:00-0:19 mark, snare (at least 3 different velocity flavors), kick, hi-hat, open hat, closed hat. And the break works as an added bonus, as it serves as a great drum pattern practie session. I used to practice recreating this opening drum break using the same sounds and different sounds. And note: I practiced making the break with time correct on and off to help develop my sense of time and my overall drum programming/arraning skills.

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The BeatTips Manual by Sa'id.
"The most trusted name in beatmaking and hip hop/rap music education."

July 06, 2011

BeatTips MusicStudy: Traffic's "Glad" Taught Me How To Shuffle

Lessons From One Of Progressive Rock's Most Engaging Bands

By AMIR SAID (SA'ID)

Beatmaking, the chief compositional method of hip hop/rap music, allows for one to pull from a wide variety of musical forms (and sources) for instruction. For instance, progressive rock has always been a mainstay influence in my style and approach. And no other progressive rock band—other than Led Zeppelin of course—has had a direct hand in how I construct drum frameworks, and subsequently, my sense of time, more than the group Traffic.

Here, in their song "Glad," listen to the percussion hats that strike with suspenseful urgency on the quarter notes. And see if you can make out where the kick "hits" on the up-tempo sections of the overall arrangement. Then around the 5:00 mark, the arrangement dives into a slow, milky smooth bluesy-funk jam session that drummer Jim Capaldie laces delicately, with the sense and craftsmanship of a cat burglar. Indeed, there have been few songs that have shown me how to incorporate—and more importantly, account for—the "shuffle" element in music, while at the same time helped me improve my sense of timing.

The music and video below is presented here for the purpose of scholarship.

Traffic - "Glad" (from the John Barleycorn Must Die album)

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The BeatTips Manual by Sa'id.
"The most trusted source for information on beatmaking and hip hop/rap music education."

June 28, 2011

5th Seal Vlog #7

Brooklyn Beatsmith 5th Seal Drops His Latest Beat Vlog

For vlog #7, 5th Seal raids the infamous (and well-tread) dig spot A-1 Records in New York City (and runs into one of the greatest ever on the beats). As per his other installments, he offers a glimpse of the making of one of his beat gems. 5th Seal is a friend, so I'm happy that he's gaining a new level recognition.

The video below is presented here for the purpose of scholarship

5th Seal Vlog #7

5th Seal Vlog #7 from 5th Seal on Vimeo.

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The BeatTips Manual by Sa'id.
"The most trusted source for information on beatmaking and hip hop/rap music education."

June 21, 2011

"If I Can't" Gets Cue From Sampling

Hard Hitting No-Samples-Featured Beat by Dr. Dre and Mike Elizondo Follows Sampling's Lead

By AMIR SAID (SA'ID)

"If I Can't" was one of the best songs off of 50 Cent's smash hit debut album, Get Rich or Die Tryin' (2003). The song had a catchy hook, a danceable groove, and a decent—uniquely-styled—rhyme. But as much as I liked the song for its overall achievement, I like it even more today because of the lesson in beatmaking it offers.

"If I Can't," produced by Dr. Dre, co-produced by Mike Elizondo, is one of those rare hip hop/rap songs that gives a great window into the way in which certain beatmaking recipes work. More specifically, "If I Can't" demonstrates how the art of sampling has influenced the structural approaches to traditional live instrumentation.

For its core phrases, "If I Can't" uses a straight-forward two-bar alternating AB BA BA AB pattern played with bass piano keys (either from a real piano or a keyboard piano patch). It is this core phrase (structure) that drives the song; therefore, every other element in the beat works to enhance and showcase its impact and feel throughout the song. The next thing that should be pointed out is that the first of four phrases the make up the core phrases starts on the kick ("the one"); it does not come in on the snare ("the two"), and that's important to note.

Thing is, sample-based beatmakers typically chop down music phrases into smaller components that can be triggered by the pushing/playing of a single drum pad, key, and/or mouse click. Because of this, most sample-based beatmakers are often, in effect, "riff makers." That is to say, they (myself included) take various small, medium, and large-themed sound components and literally break (chop) them down into sliced variations that can then, and often are, be played as riffs. In some cases, these chops are broken down together and grouped into one main riff, and in other cases, they are merged together into a series of riffs. Thus, the core phrases in "If I Can't" is essentially a series of riffs (chops) that are played in a pattern (AB BA BA AB), structure, and nuance that owes more to the influence and programming of the art of sampling—and the new structures and forms that sampling has generated—than it does to traditional live instrumentation.

For example...

"If I Can't" - 50 Cent (produced by Dr. Dre, co-produced by Mike Elizondo)

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The BeatTips Manual by Sa'id.
"The most trusted source for information on beatmaking and hip hop/rap music education."

June 12, 2011

TBC Thread of the Day: "Proper Signal Chain for mixing samples?"

Finding the Right Signal Chain for Your Style and Sound, When Your Mixing Samples in Your DAW

By DARRELL KELLOWAY (DK) and AMIR SAID (SA'ID)

DK: "Is there a proper signal chain for mixing samples (pre-recorded material off records) such as drums, basslines, and non-drum sound instruments?"


Sa'id: dk, First thing. When you say "*signal chain* for mixing samples," do you mean to ask about what signal chain to use to when tracking (recording) into your DAW? The reason I ask is because, if you're at the *mixing* point, you're already past the signal chain point...

Second thing:
I don't think that the use of the word "proper" is the best way to phrase your question or kick off this thread. Perhaps the word "effective" is better. "Proper" sounds dogmatic, as in there's only one way. In regards to signal chains, there are multiple effective ways that different people like to choose, for various reasons

Third:
If you are asking about what signal chain to use before the mixing point, well, then consider the fact that an *effective* signal chain completely depends on the beatmaker (and mixer) and the style and sound he or she (or they) is/are going for. Different sounds produce different signals, but the degree of difference changes with the sample. For example, a stand-alone bass sample will generate one kind of signal; while a sample that contains basslines, drums, and non-drum instruments will generate yet another kind of signal.


DK: First of all, thanks the reply.

Secondly, I agree wholeheartedly that "effective" would have been a much better word for what I'm asking. The best thing about TBC is that we have no "know it all's" here that claim to know everything and therefore bring down the integrity of the boards. Amen to that.

Back to my original question though, I meant once the samples are tracked into the DAW, is there a certain signal chain on the inserts that would help me mix my samples more efficiently? For example, say that I have a high-pass filter applied on my primary sample track (the sample contains a guitar, strings, piano chords, organ etc) and I planned on "bumping" the sample like you described in the BeatTips Manual. Say, I wanted also wanted to compress the sample and add some reverb as well. Would the proper plugin sequence on the inserts be 1) high pass filter 2) compression 3) reverb, or should I compress the sound last? If so, is there a reason behind doing so?

I remember you posting here a few months ago that it helps to know your sounds, and to have that sound available if possible before entering the mix phase (eg. using a kick drum with lots of low end in your beat before tracking it into your DAW).

Before sampling, I also use your trick of playing around with the DJ mixer so I can get the sound that I'm looking for before sampling. What I mean in this case is that for this particular I noticed that the bassline didn't really stand out, but I wanted the strings and the organ sounds (the mids and the highs) to stand out so they would be easier to chop. Doing so, I turned down the low end on the dj mixer so the bass was less audible when I sampled it. This did help me get the sound I was looking for, but if I was looking to tweak it even further in my DAW, which plugin effects chain would be the most beneficial for what I'm trying to do with the sample?

Thanks


Sa'id: Dk,

OK, now I get what you're asking...
Generally speaking, compression would be last on the chain you described. As for the high pass filter and the reverb, that depends on what you're trying to achieve. I usually work my levels (EQ/Filters) before I apply reverb. But then there are other times (for instance, sometimes when I re-sample my own snare sounds) where I apply the reverb (for the elongated sound and roominess) before the EQ. In cases like these, I'm interested in the "shape" of the sound before the "color" (feel, EQ) of the sound. So once I get the shape of the sound (the duration, spacing), I can then go about modifying how it knocks (or doesn't), shuffles, or tucks through the mix, etc.

It's often a good thing to compress last because compression actually "squashes"/restrains the fullness of a sound. In fact, with my style and sound I tend to avoid compression as much as possible. This is why I've spent a great deal of time knowing my sound before I track into my DAW... The idea is to have the sound as close to complete as possible before I mix. This way, when I mix it or turn it over to someone else to mix, there's no guess work—The sound scope is already there, like a map... Check out my interview with mix engineer Steve Sola in The BeatTips Manual where he discusses receiving a near-finished mix, before he even touched it.

As for the DJ mixer amplification/EQ, please note: I pretty much have the left and right EQ bands (channels) set to a default! In other words, I don't adjust my mixer for every record (or other source material) that I sample. Instead, my DJ mixer's EQs stay the same... But remember, I route my DJ mixer through my analog Mackie board. And it is there where I may modify the Hi's and Lo's of the source material, before I sample it. Keeping my DJ mixer with my custom default EQ setting helps keep my own style and sound.

Finally, remember, once you get any bass part into your DAW, you can just duplicate the tracked bass part (as needed) and boost the low end (I like to use the multiple band EQ) on the duplicates or turn their volume up.


Participate in this TBC thread here: "Proper Signal Chain for mixing samples?"

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The BeatTips Manual by Sa'id.
"The most trusted source for information on beatmaking and hip hop/rap music education."


April 17, 2011

BeatTips MusicStudy: Royal Flush - "Ice Downed Medallion" Prod. by EZ Elpee

Hungry Beatwork and Rhyme; Appreciated More in Middle of a Storm

By AMIR SAID (SA'ID)

"Motion picture/analyze your world Flush'll hit ya..." That's the emphatic declaration that Royal Flush makes to open the New York hood classic, "Iced Downed Medallion" from his debut album, Ghetto Millionaire (1997). Speaking from the rapper/lyricist part of me, I've always considered Royal Flush to be one of the illest lyricists in rap. Cut from the same Queens lyricst bloodline that bled inside of areas like Corona, Queensbridge, Lefrack City, and Astoria Projects, Flush was a street-respected M.C., circa 1996-98. Unfortunately, however, Flush never rose to the level of notoriety that I felt he deserved.

Thing is, Royal Flush came on the scene—with the right skills—at the wrong time. It was 1997/98, right in the eye of Diddy's (formerly known as Puff) storm. This was when Puff was throwin' shit in the New York rap game with the shiny-suit, bubble gum-rap mystique. (Note. Puff's reign would eventually help lead to the undermining of New York's hip hop/rap structure—a near fatal blow that New York has yet to recover from.) The years in rap 1997/98 would also serve to mark the beginning of Jay-Z and Hot 97s (New York's #1 hip hop/rap radio station) meteoric connection to the top. Had Royal Flush come on the scene just two or three years earlier, he would have missed what I like to call the New York Kill Zone of '97/98, and in all likelihood, he would have gained as much (perhaps more) shine as Mobb Deep, AC, or O.C.

Speaking from the beatmaker (producer) part of me, "Iced Down Medallion" was one of the most aggressively programmed beats I've heard. Produced by EZ Elpee, the beat utilized a straight-forward, two-bar loop of a 70s music phrase (I don't name sample sources that I'm not sure about their cleared status) with the bass frequency of the phrase filtered milk-smooth, and the high (mid/treble) levels left just as warm and even when let out. For the drum framework, Elpee went with a standard double-kick snare pattern. Wisely, he tucks the kick while exploding the snare with a handful of reverb. And the hat, which is truncated (no prolonged sustain), is a shaker that he politely sprinkles over all measures. It is further worth noting that because of how the bass frequency of the sample is filtered so fat and warmly, the kick—which is actually truncated short—sounds so much more rounder and booming every time it lands on the one, and as it sets up the two.

The music and videos below are presented here for the purpose of scholarship.

Royal Flush - "Iced Down Medallion"

Royal Flush - "Iced Down Medallion" (Official music video)

April 04, 2011

Boog Brown Passes My MC Lyte Test

Amid Questions Surrounding the State of “Female Rappers,” Boog Brown Impresses…Without the Hype

By AMIR SAID (SA'ID)

Discussions about "female rappers" carry little weight with me, because I rate the rapper and their rhyme, not their gender. However, when pressed about my list of top female rappers, I always began with MC Lyte. For me, MC Lyte—in her prime—sits comfortably in the 1st tier of great lyricists, regardless of gender. But as far as any list that excludes male rappers, I rate MC Lyte #1. Therefore, before I can rate any female rapper that has appeared after MC Lyte, I first have to hold them up to what I call the "MC Lyte Test."

The MC Lyte Test (a test that could equally be used for male rappers as well) is a set of parameters that I use to rate any female rapper. These parameters include: style, delivery and flow, word mastery, sound, feel, non-contrived attitude, and raw edginess.

Since MC Lyte graced the mic in 1988, various female rappers have emerged with respectable skills. In fact, there have been a number of female rappers that many music critics and fans alike have lauded with great acclaim. But political correctness aside, since MC Lyte's prime, there's only been two female rappers who have passed my MC Lyte test, and a couple more who had the potential to, but never did.

Well, now I'm compelled to let it be known that Boog Brown passes my MC Lyte Test.
Like MC Lyte, Boog Brown understands the rhythm of words. She molds them, folds them, blends them, caresses them, and snaps them. Equally comfortable with straight and slant rhyme, Boog Brown chooses words for their full value, not for the brevity of writing rhymes. Moreover, she doesn’t rely on gimmicky deliveries or overly wordy rhyme schemes and phrasings. Such rhyme tricks have impressed (mesmerized) some, but I’ve always found those sort of rhyme gimmicks to be cliché and boring. I dig rhymes straight up. Gimmickry, particularly the borrowed and oft-used type, is usually less engaging, if not outright whack. Straight forward inflection/intonation, especially when it's delivered with believable—non-contrived—attitude, is dope.

What also impresses me about Boog Brown is her delivery and flow. It's agile and multi-directional, not grounded and predictable (listen to "Masterplan" produced by Apollo Brown). Moreover, she utilizes superb breath control; you never hear her take extreme gulps of oxygen or stumble over her pauses, both marks of a complex lyricist with just as much style as substance.

On "Understanding" (also produced by Apollo), Boog Brown shows off how she presses go, then drops a string of well-measured lines of dense poetry that regularly come together to give insider looks at various snap shots of life. And in the tradition of the most advanced lyricism, she drives by each bar of her lyrics without glancing at its effect, without giving a glimpse of uncertainty or exhaustion. Such confidence echos the pedigree of all dope complex lyricists, male or female.

Then there's Boog Brown's sound. It's effortless, smooth, and genuine. Even when she's romantic (check out “Hey Love”), her sound and feel is in tact, not compromised. And while many female rappers fall pray to a lack of expression in their rhymes (perhaps a side-effect of a male-dominated tradition), Boog Brown strikes through with a clarity and feel that never sounds forced. Rhyming, in its highest degree, is an art wherein words are made to grab, dance, punch, rock, and shock, all with style, and no sense of effort on the part of the rhymer. Once you can “hear” the effort—the forced flow, the superficial borrowed style, the clumsy lyrics—the magic of rapping ceases to exist. And this is where Boog Brown excels. She doesn’t fall into the “Look at me, I’m a female M.C. mantra.” Instead, she soars on her own lyrical terms, without the benefit (or detriment) of “female M.C.” charity praise.

What's Next for Boog Brown

Although Apollo Brown’s beats have certainly served Boog Brown well, most of the beats off of their stellar Brown Study album carry a similar texture and form, and they usually move in the same “mid”/mid-tempo range. That’s no knock against Apollo Brown—that sound is dope. In fact, he’s mastered that sound and feel; it compliments the drum frameworks that he favors for most of his beats. I'd just like to hear Boog Brown on a couple of slightly uptempo joints, or some beats with a different type of swing to them. To Apollo's credit, the “U.P.S.” beat, I think his latest release with Boog Brown and a joint I really dig, finds him using a bit more “bounce” in the beat. Promising signal for what's to come from the the Boog Brown/Apollo Brown enterprise.

Still, the thought of Boog Brown branching out and incorporating beatwork (and different production nuances) from other perennial beatsmiths (I’d really like to see her paired up with Statik Selektah, DJ Premier, The Alchemist, or Kevlaar 7), is something I can’t help but consider. Currently, Boog Brown is sitting on the cusp of league MVP-caliber talent. But I believe if she maneuvers right—that is to say, split the wig open of the hype machine by matching her rhyme skills with other key beatmakers—she could be looking at a hall of fame career.

The music videos below are presented here for the purpose of scholarship.

Boog Brown "UPs" [prod. Apollo Brown]

Boog Brown – “Hey Love”

Boog Brown & Apollo Brown – “Masterplan”

MC Lyte - "Paper Thin"

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The BeatTips Manual by Sa'id.
"The most trusted source for information on beatmaking and hip hop/rap music education."

March 26, 2011

BeatTips MusicStudy: Roc Marciano, "Game of Death;" Pete Rock on the Beat

Tough Strings, Solid Drums, Jabbing Bass-Stabs, and Punch-You-in-the-Face Rhymes

By AMIR SAID (SA'ID)

Been following Roc Marciano's development for a while now. He's reached that rhyme confidence level that many rappers fall well short of. Here on one of Pete Rock's more sinister beatworks, Roc Marciano is all bravado, no filler or un-useful slang. Each line of poetry flows effortlessly with each meter of the beat. Dope.

The music and video below is presented here for the purpose of scholarship.

Roc Marciano - Game of Death (Prod. Pete Rock)

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The BeatTips Manual by Sa'id.
"The most trusted source for information on beatmaking and hip hop/rap music education."

March 23, 2011

Treating Your Samples Before the Mix Stage

Prior to the Mix, Amplification is Key

By AMIR SAID (SA'ID)

When it comes to treating your sampled sounds prior to the mix phase of recording, there are a number of different methods beatmakers employ. Still, all methods are commonly used to achieve—fundamentally—any one of four things: (1) a thicker sound; (2) a warmer sound; (3) a thinner sound; or (4) a louder sound. Each of these four goals usually corresponds to a method and recording tool. In this article, I want to discuss the results that amplification (the most common sound-treatment method used in sampling prior to the mix stage) produces, when it's applied to samples.

Having been inside of the recording studios of various beatmakers (from the biggest commercial studios to the smallest bedroom production rooms), I have seen quite a few sound-treatment methods and techniques. But if I had to narrow down the common thread that most beatmakers share in this regard, it would be our focus on the amplification of the sounds that we sample.

In some shape or form, we are all usually concerned—and for good reason—with how we can amplify the samples we use. Although a lot of the source material that we tend to sample has a lot of warmth and richness (most of it comes from a time span between the late 1960s through the late 1970s), it's often just not loud enough to translate well to today's recording palate. Therefore, in order to amplify the sounds that we sample, we have to come up with ways to "boost" the sound source before we sample it.

Boosting the sound—or more accurately speaking, the overall audible signal—of the source material that we sample is most often achieved by the signal chains that we like to use. For instance, some beatmakers like to route the signal of their source material through another piece of gear, for instance a DJ mixer (the method I use) or even a mic pre-amp. Still, others prefer to go directly from source to capture medium; that is to say, for instance, from turntable output directly to sampler input.

By routing source material first through some type of amplifier (especially one with multiple EQ bands), then on into your sampler, you're able to both amplify and further "color" the texture of the sound(s) that you're sampling. In contrast, the signal chain in which there is no additional amplification applied prior to the actual sampling of a source offers no such advantage or opportunity for unique sound treatment. (As with any sound, you can always tweak the color and amplification of your sample(s) in the mix stage, but keep in mind, the sound may be less "fat" than with pre-amplfication.)

Should You Compress Samples Before the Mix Stage?

In all of beatmaking, one of the most misunderstood uses of compression takes place with sampled material. To be clear, although compression may be able to raise the volume level of the source material that you want to sample, it's important to remember that when you compress a sound before you sample it, you are in fact subtracting frequencies from that sound. In other words, you are actually making the sound thinner, not fatter. Thus, in order to "beef" up or warm up a sound prior to sampling it, I recommend using some form of a multi-band equalizer. As I mentioned earlier in this article, I've always used a stereo DJ mixer with a 4-band EQ on both the right and left channels. But if you're looking for even more control along these lines, you could also use a standard stereo graphic equalizer that has even more bands.

Finally, I should point out that no matter what you decide, always keep in mind that however you treat the source material that you sample—at the input level—that will be the sound result that you'll be stuck with going forward. This is why some beatmakers opt to sample certain sounds "dry" (without any treatment). Also, it's important to remember that the ways in which samples are treated in the mix stage are typically different than the ways one might treat them prior to the mix. But in either case, personal preference for sound design will ultimately dictate which route you take. Thus, how you determine to treat your samples before the mix stage also depends on your overall sound design goals and your own beatmaking style and sound.

*Editor's Note: In TBC (The BeatTips Community), there's a great discussion about the use of compression with samples:
Compressing Samples

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The BeatTips Manual by Sa'id.
"The most trusted source for information on beatmaking and hip hop/rap music education."

March 17, 2011

Using the Alternating Pitch Technique on Drum Sounds

Technique Adds Unique Dimension to Your Drum Frameworks

By AMIR SAID (SA'ID)

Even though "the drums" are fundamental in beatmaking, many beatmakers overlook the various ways to get the most out of their existing drum sounds. One way to get more out of your drums sounds is to alternate the pitch of each drum sound within various measures—if not all measures—of a beat.

Changing the pitch of drum sounds is something that I often do in the creation of my beats. For snares, I typically have the same snare sound landing in a beat at three different pitch speeds (degrees). That is to say, I'll have one snare sound set at its original pitch level, the same sound set at a faster or slower pitch speed (usually one eighth or quarter note faster or slower), and the same sound again set at a faster or slower pitch speed (usually one eighth or quarter note faster or slower). Sometimes I determine the right pitch-degree of each snare-hit in real time usually by assigning the same snare sound—at three different pitch-speeds—to three different pads on my MPC, and playing the snares while the rest of the beat is in play/record mode. Still, there are other times (perhaps more often) where I simply play each snare-hit at the same pitch, then I later go back in and program the pitch changes at the points that feel right to me.

For hi-hats, rides, and tambourines, I use the same alternating-pitch technique for; however, for hi-hats, I usually only alternate the pitch of hi-hits at specific points within a beat. And when it comes to kick sounds, I use the alternating-pitch technique even more sparingly. With kicks, I only slightly change the pitch of the kick at certain times within the drum pattern.

Finally, I should point out that not only does alternating the pitch of your drum sounds allow you to get much more out of your existing drum sounds, such a technique also helps you create drum frameworks that really come alive. In other words, in addition to creating unique textures and sonic impressions, using the alternating pitch technique allows you to make your drums come off more natural, and it helps decrease the mechanical feel that often occurs with electronic drum sounds. Moreover, used in the right way—that is, for feel and sound, NOT just for the sake of using a technique—the alternating pitch technique also helps with the tightening up of the rhythm of your beats.

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The BeatTips Manual by Sa'id.
"The most trusted source for information on beatmaking and hip hop/rap music education."

Dedicated to exploring the art of beatmaking in all of its glory.

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